Critical Fumbles
Die selection table. | |
Weapon is: | Die |
2 size smaller than wielder and used two-handed. | 2d4 |
2 sizes smaller than wielder.
1 sizes smaller and used two-handed. Natural bite |
2d6 |
1 size smaller than wielder.
Equal size to wielder and used two-handed. Natural claw, strike or headbut. |
2d8 |
Equal size to user.
Natural tail, breath, kick, or wing. |
2d10 |
Larger size than wielder. | 2d12 |
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Effect |
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Loss of focus. Wielders remaining attacks are delayed 1 phase. |
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Mishap. Any remaining attacks in this round are lost. |
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Mishap. Any remaining attacks this round are lost. Save vs. Death or fall. |
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Mishap. Any remaining attacks this round are lost. Next round delayed 1 phase.
Save vs. Death or fall. |
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Mishap. Any remaining attacks this round are lost. Next round delayed 2 phases.
Save vs. Death or fall. |
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Screw up. Drop random item. Make perception check to notice. |
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Screw up. –2 to all attacks next round, delayed 2 phases. Remaining attacks this round are lost. |
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Screw up. Off balance, +1 ac next round, no dex or style bonus. Remaining att. this round are lost. |
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Screw up. Drop weapon – lands in own square. Remaining att. this round are lost. |
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Fumble. Bad footing, fall. Remaining att. this round are lost. |
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Fumble. Arm-twisted, drop weapon – weapon lands within 3 yards. Rem. att. this round are lost. |
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Fumble. Hit self-½damage. Remaining att. this round are lost.
Males: Check for hit to the groin (see rules above). |
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Fumble. Armor tangles, it functions only ½ until reset (takes 1d6 rounds). + ½ move. Rem. att. lost. |
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Accident. Hit random square within 1 yards. Normal damage to object in area.
(Object may save vs. Death to avoid). Remaining att. this round are lost. |
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Accident. Hit random square within 2 yards. Normal damage to object in area.
(Object may save vs. Death to avoid). Remaining att. this round are lost. |
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Accident. Fall on leg for 1d6 dam. Save vs. Death or injure leg. Remaining att. this round are lost. |
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Accident. Hit random square within 4 yards. Normal damage to object in area.
(Object may save vs. Death to avoid). Remaining att. this round are lost. |
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Disaster. Weapon strikes hard object, weapon save vs. Crushing blow. Reroll with 1d8+5 Remaining att. this round are lost. |
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Disaster. Hit random square within 3 yards. Max. Damage to object in area. + Reroll with 1d4+9.
(Object may save vs. Death to avoid). Remaining att. this round are lost. |
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Disaster. Bad move, weapon arm broken. Remaining att. this round are lost. |
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Disaster. Hit self, limb broken. Save vs. Death or suffer major bleeding. Rem. att. this round are lost. |
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Catastrophe. Hit self, max damage. Save Vs Death or server limb + major bleeding. Rem. att. lost. |
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Catastrophe. Hit self, max damage. Save vs. Death or server limb + severe bleeding. Rem att. lost. |
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Catastrophe. Hit self, Double max damage. Save vs. Death, or crush own skull. Rem att. lost. |
*
Weapon of choice + Expertise subtract 1 point.
Specialists subtract 1 point
masters subtract 2 points
high masters subtract 3 points
grand master subtract 4 points.
Only familiar add 1 point.
Untrained add 2 points.