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Skydevåben

Som udgangspunkt er skydevåben missile-weapons som alle andre i ADogD.

Wizards

Wizard kan træne i og anvende et hvert én hånds skydevåben uden køb af yderligere evner.

Recoil

En vigtig forskel er dog at de fleske skyde våben har rekyl. Dette betyder at ethvert angreb med våbnet skal modificeres med en to-hit modyfier.

Modes

En anden forskel er at skydevåben har 3 modes. Våbnet har forskellige ROF, præcsion og skade alt efter hvilket måde det anvedes på. ROF skal betragtes som antal angreb, ikke antal fysiske skud. Således vil Single shot ofte have højere ROF end andre måder at anvede våbnet på, på trods af at der afgives færrest skud.

Single shot

Stats som beskrevet.

Burst

Der afgives en kort serie af skud. (Typisk 3)

To hit: +2

Damage: Standard + 2

Full Auto

Der skydes på fuld automatisk. Oftest omkring 10 skud for almindelige rifler etc.

To Hit: -4 , Double recoil

Damage: x3

Aim

Hvis man vælger at bruge en fuld runde på at sigte halveres rekyl modyfier for første skud i runden efter.

Weapon List

Automatic Pistols
Weapon Damage
Range in yards
Wt.
RoF
Shots
Rcl
Cost
Initiative
Range in fields
short
medium
long
Single Burst Full A.
To hit
Single
Burst
Full A.
short
medium
long
Broomhandle Mauser, 7.63mmx25mm
1d8+1
14
140
210
2,75
3
-
-
10
-1
200
VF2
8
84
126
Browning Model 1906_25 ACP
1d6
5
50
75
0.5
3
-
-
6+1
-1
100
VF2
3
30
45
Luger, 9mmxl9mm
1d10
18
175
263
2
3
-
-
8+1
-1
250
VF2
11
105
158
Colt Government Model,.45 ACP
1d8
18
175
263
2,75
3
-
-
7+1
-2
300
VF2
11
105
158
Walther PPK, .32 ACP
1d6
10
100
150
1,25
3
-
-
7+1
-1
750
VF2
6
60
90
Browning High-Power, 9xl9mm
1d10
15
150
225
2,5
3
-
-
13+1
-1
800
VF2
9
90
135
Ruger Standard Model, .22LR
1d4
8
75
113
2,5
3
-
-
9+1
0
250
VF1
5
45
68
AMT Backup, .380 ACP
1d8
13
125
188
1
3
-
-
5+1
-2
180
VF2
8
75
113
Beretta 92, 9xl9mm
1d10
15
150
225
2,5
3
-
-
15+1
-1
400
VF2
9
90
135
Glock 17, 9xl9mm
1d10
15
150
225
2
3
-
-
17+1
-1
450
VF2
9
90
135
Desert Eagle, .44 Mag
2d6+1
23
230
345
4,5
3
-
-
9+1
-3
750
VF4
14
138
207
Omega Arms, Protector, 9mm
1d10
20
150
2.250
3
3
1(3)
-
18+1
-2
1.250
VVF4
VF4
12
90
1.350
Revolvers
Weapon Damage
Range in yards
Wt.
RoF
Shots
Rcl
Cost
Initiative
Range in fields
short
medium
long
Single Burst Full A.
To hit
Single
Burst
Full A.
short
medium
long
Collier, .50, BPW(FL Ptl)
1d8
8
80
120
3,5
1
-
-
5
-2
400
A3
5
48
72
Colt "Texas Paterson," .36, BPW(CL Ptl)
1d6
10
100
150
3
1
-
-
5
-1
100
A3
6
60
90
Colt "Dragoon," .44, BPW(CL Ptl)
1d8+1
15
150
225
4
1
-
-
5
-3
300
A3
9
90
135
Colt "Navy,".36, BPW(CL Ptl)
1d6
12
120
180
2,5
1
-
-
6
-1
150
A3
7
72
108
Adams 54 bore, BPW(CL Ptl)
1d4+1
12
120
180
2,5
2
-
-
6
-2
200
F3
7
72
108
S&W No. 1_22 Sh, Guns(Ptl)
1d2
4
40
60
1
1
-
-
5
-1
100
A3
2
24
36
S&W "Russian Model,".44 Rus, Guns(Pd)
1d8
15
150
225
2,5
1
-
-
6
-2
200
A3
9
90
135
Colt "Peacemaker,".45 Colt, Guns(Ptl)
1d8
15
150
225
2,5
1
-
-
5
-2
150
F3
9
90
135
S&W "Safety Hammerless," .38 S&W, Guns(Ptl)crit
1d6
13
130
195
1
2
-
-
5
-1
120
F3
8
78
117
Webley No 1_455 Web, Guns(Ptl)
1d6
16
160
240
3
2
-
-
6
-1
200
A3
10
96
144
Nagant "Gas-seal," 7.62 Nagant, Guns(Ptl)
1d6
15
150
225
2
2
-
-
7
-1
200
A3
9
90
135
S&W "Military & Police,".38 Sp, Guns(Ptl)
1d6
12
120
180
2
2
-
-
6
-1
200
F3
7
72
108
S&W.357 Magnum, .357 Mag, Guns(Ptl)
1d10+1
19
185
278
3
2
-
-
6
-2
250
F3
11
111
167
Colt "Python," .357 Mag, Guns(Ptl)
1d10+1
19
185
278
3
2
-
-
6
-2
100
F3
11
111
167
S&W M29_44 Mag, Guns(Pd)
2d6
20
200
300
3,25
2
-
-
6
-3
100
A3
12
120
180
Charter Arms "Undercover," .38 Sp, Guns(Ptl)
1d6
12
120
180
1,5
2
-
-
6
-1
145
F3
7
72
108
Shotguns
Weapon Damage
Range in yards
Wt.
RoF
Shots
Rcl
Cost
Initiative
Range in fields
short
medium
long
Single Burst Full A.
To hit
Single
Burst
Full A.
short
medium
long
Ithaca Hammerless Double, 10G, Guns(Shg)
3d6
5
25
50
10
2
1(2)
-
2
-4
90
A5
A5
3
15
30
Browning Auto-5, 12g, Guns(Shg)
2d8
5
25
50
8
1
-
-
5+1
-2
100
A5
3
15
30
Remington 870, 12g, Guns(Shg)
2d8
5
25
50
8
1
-
-
5+1
-3
235
A5
3
15
30
SPAS 12,12g, Guns(Shg)
2d8
5
25
50
10
1
-
-
7+1
-2
350
A5
3
15
30
Striker, 12g, Guns(Shg)
2d8
5
25
50
12
2
-
-
12
-2
400
A5
3
15
30
H&K CAWS, 12g, Guns(Shg)
3d6
5
50
50
10
3
-
1(3)
10+1
-2
1.200
A5
S5
3
30
30
Rifles
Weapon Damage
Range in yards
Wt.
RoF
Shots
Rcl
Cost
Initiative
Range in fields
short
medium
long
Single Burst Full A.
To hit
Single
Burst
Full A.
short
medium
long
SMLE, .303 Br, Guns(Rfl)
3d8
40
400
600
10
1
-
-
10+1
-2
300
A5
24
240
360
Springfield '03,30-06, Guns(Rfl)
4d6
50
500
750
9
2
-
-
5+1
-3
350
A5
30
300
450
H&H Double-Express,.600 NE, Guns(Rfl)
5d8
20
200
300
16
2
-
-
2
-6
2.500
A5
12
120
180
M1 Garand, .30-06, Guns(Rfl)
4d6
40
400
600
10
3
-
-
8
-3
750
A5
24
240
360
Ml Carbine, .30 Carbine Guns(Rfl)
1d10
15
150
225
6
3
-
-
15+1
-1
500
A5
9
90
135
AK-47. 7.62x39mm, Guns(LtAu)
3d6
20
200
300
10
3
2(3)
1(10)
30+1
-1
290
F3
F4
A5
12
120
180
FN-FAL, 7.62x51mm NATO, Guns(Rfl)
4d6
30
300
450
11
3
2(3)
1(11)
20+1
-2
900
F4
F5
A6
18
180
270
H&K G3, 7.62x51 mm NATO, Guns(Rfl)
4d6
30
300
450
11
3
2(3)
1(10)
20+1
-2
550
F4
F5
A6
18
180
270
Nil 6. 5.56x45mm NATO, Guns(Rfl)
3d6
25
250
375
8
3
2(3)
1(12)
20+1
-1
540
F3
F4
A5
15
150
225
Galil. 5.56x45mm NATO, Guns(Rfl)
3d6
25
250
375
10
3
2(3)
1(12)
35+1
-1
685
F3
F4
A5
15
150
225
AUG. 5.56x45mm NATO, Guns(Rfl)
3d6
25
250
375
9
3
2(3)
1(11)
30+1
-1
540
F3
F4
A5
15
150
225
H&K PSGI, 7.62x51mm NATO, Guns(Rfl)
3d6
60
600
900
16
3
2(3)
1(12)
1
-2
6.000
F3
F4
A5
36
360
540
Baret Model 82_50 BMG, Guns(Rfl)
7d6
100
1.000
1.500
32
1
-
-
11+1
-6
10.000
S5
60
600
900
Durgall STV 5.56x45mm NATO
3d6+3
30
300
500
7
4
4(3)
1(12)
35+1
-1
4.000
VF5
VF7
F10
18
180
300
Submachine Guns
Weapon Damage
Range in yards
Wt.
RoF
Shots
Rcl
Cost
Initiative
Range in fields
short
medium
long
Single Burst Full A.
To hit
Single
Burst
Full A.
short
medium
long
Bergmann MP18. 9xl9mm, Guns(LtAu)
1d12
16
32
160
9
-
3(3) 1(10)
32
-1
500
VF4
VF4
10
19
96
Tommy Gun." .45 ACP, Guns(LtAu)
1d10
19
38
190
12
-
3(3) 1(10)
20
-3
1.200
A4
F4
11
23
114
9xl9mm, Guns(LtAu)
1d12
16
32
160
10,5
-
3(4) 1(10)
32
-1
700
VF4
VF4
10
19
96
Step. 9 x 19mrn. Guns(LtAu)
1d12
16
32
160
9
-
3(3) 1(10)
32
-1
100
VF4
VF4
10
19
96
PPSh41 `Burp Gun," 7.62 x 25mm, Guns(LtAu)
1d12
16
32
160
12
-
4(4) 1(10)
71
-1
650
VF4
VF4
10
19
96
Uzi, 9xl9mm, Guns(LtAu)
2d6+1
16
32
160
9,5
-
-
1(10)
32
-1
1.500
VF4
10
19
96
H&K N111-4. yx:3mm. Guns(LtAu)
1d12
16
32
160
7,25
-
-
1(10)
30
-1
340
VF4
10
19
96
MAC 10..,5 ACP. Guns (MPt1)
1d10
18
36
180
8
-
-
1(10)
20
-2
500
VF5
11
22
108
Gyrocs
Weapon Damage
Range in yards
Wt.
RoF
Shots
Rcl
Cost
Initiative
Range in fields
short
medium
long
Single Burst Full A.
To hit
Single
Burst
Full A.
short
medium
long
Durgall Launch Pistol
4d8*
180
1800
2500
4
3
-
-
3
0
1500
VF2
108
1.080
1.500
Omega Arms Rocket Carbine
4d8*
180
1800
2500
9
3
3(3)
-
10
0
3500
VF3
VF3
108
1.080
1.500
Chircha Dragons Breath – ARL
6d8*
250
2500
5000
20
3
3(3)
-
20
0
15000
F3
F3
150
1.500
3.000
All Gyroc is APEX (se nedenfor)
Lasers
Weapon Damage
Range in yards
Wt.
RoF
Shots
Rcl
Cost
Initiative
Range in fields
short
medium
long
Single Burst Full A.
To hit
Single
Burst
Full A.
short
medium
long
Durgal Laser Pistol 1d4
20
200
500
2
4
-
-
100
0
1000
VVF3
12
120
300
Durgal Heavy Laser Pistol 1d8
30
300
800
3
4
-
-
50
0
2000
VVF3
18
180
480
Durgal Laser Rifle 1d8
45
450
1200
5
3
-
-
50
0
5000
VVF3
27
270
720
Durgal Mil. Laser Carbine 1d4+1
75
750
1200
7
4
5(3) 3(10)
300
0
11000
VVF3 VVF3 VVF3
45
450
720
Durgal Mil. Laser Rifle 1d8
150
1500
2000
9
4
5(3) 2(10)
200
0
11000
VVF3 VVF3 VVF3
90
900
1.200
* All Lasers are AP
Needlers
Weapon Damage
Range in yards
Wt.
RoF
Shots
Rcl
Cost
Initiative
Range in fields
short
medium
long
Single Burst Full A.
To hit
Single
Burst
Full A.
short
medium
long
Multi Tech Gauss Needier 1d4+1*
10
100
300
1,5
-
1(12)
100
-1
2000
F4
6
60
180
Multi Tech Gauss Needle Rifle 1d8+1*
50
500
1000
6
-
1(20)
100
-1
2500
F7
30
300
600
Aragnir Needler 1d4+1*
10
100
300
1
3
-
-
100
-1
500
VF4
6
60
180
Aragnir Needle Rifle 1d8*
30
300
800
5
3
-
-
100
-1
1200
VF6
18
180
480
* Needlers may deliver chemical payload
Ammunition
Modyfiers
Type Cost DR Damage Special
Plain
1
- - -
Hollow point
5
+100% +100% -
Armor Piercing
5
-50% -50%
Explosive
25
+200% - +1d4 pr. bullet if damage is taken. (not modyfied by burst/fa)
HEAP
250
+200% 1d6 damage pr. bullet in 10' radius
APEX
100
+25% +1d3 pr. bullet if damage is taken. (not modyfied by burst/fa)
Caseless +100%
Shotgun
2
Gyroc
10
-25,00% Explosive: +1d4 pr. bullet if damage is taken. (not modyfied by burst/fa)
(Gaus) Needle
0,5
+200% Chemical payload (cost as payload + 100%)
Energy Cell, Lasers
100
-50% Full mag.
Energy Cell, Lasers (Military)
200
-50% Full mag.
Options
Type Cost Effect
Smart Link
2500
Enables smart link
Scope 300 x Rating2 +1 to hit when aiming (using one round to aim) and sniping. (Max 8)
-Low-Light 200 x Rating
-Thermographic 250 x Rating
-Silencer 300 x Rating2 Perception -rating to detect , or hear noise .5%xrating
- Laser