Skills 2250

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Følgende proficiencies supplere de i spillet allerede eksisterende. Skills der er beskrevet i eksisterende regelbøger skal betragtes som indeholdende moderne viden.

Weapon proficiencies:

Broad Group: Firearms

  • Tightgroup: Rifles
  • Tightgroup: Small arms

Broad Group: Ultra Tech Weapons

  • Tightgroup: Lasers
  • Tightgroup: Alien weapons


Broad Group: Machineguns

  • Tightgroup: Submachine guns
  • Tightgroup: Machine guns
  • Tightgroup: Gatling and Autocanons

Broad Group: Artillery

  • Tightgroup: Classic Artillery
  • Tightgroup: Rocket Artillery
  • Tightgroup: Rail guns
  • Tightgroup: Navy rifles

Non weapon proficiencies:

General

  • Parachute (2 CP , Dex/Bal)
  • Scuba (2 CP , Con/Sta)
  • Sports (speciality) (2 CP , varies)
  • Modern crafts (seperate skills: Mechanic , Electronic, Matrix decks) (Dex/Aim)
  • Modern enginering (seperate skills) (Int/Kno)
  • Driving (speciality: Motor cycles , Cars, Trucks, Tracked) (Dex/Bal)
  • Piloting (speciality: Plane , Helicopter, VTOL, Rocket) (Dex/Bal)

Rogue

Matrix craft (Wis / intuition) Matrix programming (Int / Rea) Matrix navigation (Int / Kno) Matrix Hacking (Wis / Intuition)

Wizard

Technomancy (fusion of magic and technology) (Wis/Intuition)

PRIEST

  • Priest: Technomancy ((fusion of magic and technology) (Int/Kno)