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*Scuba (2 CP , Con/Sta)
 
*Scuba (2 CP , Con/Sta)
 
*Sports (speciality) (2 CP , varies)
 
*Sports (speciality) (2 CP , varies)
*Modern crafts (seperate skills: Mechanic , Electronic, Matrix decks) (Dex/Aim)
+
*Modern crafts (2 CP, seperate skills: Mechanic , Electronic, Matrix decks) (Dex/Aim)
*Modern enginering (seperate skills) (Int/Kno)
+
*Modern enginering (2 CP, seperate skills) (Int/Kno)
*Driving (speciality: Motor cycles , Cars, Trucks, Tracked) (Dex/Bal)
+
*Driving (2 CP, speciality: Motor cycles , Cars, Trucks, Tracked) (Dex/Bal)
*Piloting (speciality: Plane , Helicopter, VTOL, Rocket) (Dex/Bal)
+
*Piloting (4 CP, speciality: Plane , Helicopter, VTOL, Rocket) (Dex/Bal)
 
==Warrior==
 
==Warrior==
* Combat suit maintenance (Int/Kno)
+
* Combat suit maintenance (3 CP, Int/Kno)
* Combat suit usage (Str / Mus , Dex/Bal)
+
* Combat suit usage (3 CP, Str / Mus , Dex/Bal)
  
 
== Rogue ==
 
== Rogue ==
*Matrix craft (Wis / Intuition)
+
*Matrix craft (2 CP, Wis / Intuition)
*Matrix programming (Int / Rea)
+
*Matrix programming (4 CP, Int / Rea)
*Matrix navigation (Int / Kno)
+
*Matrix navigation (2 CP, Int / Kno)
*Matrix Hacking (Wis / Intuition)
+
*Matrix Hacking (2 CP, Wis / Intuition)
*Rigging(Vehicle type)(Int/Intuition)
+
*Rigging(Vehicle type)(4 CP, Int/Intuition)
  
 
==Wizard==
 
==Wizard==
*Technomancy (fusion of magic and technology) (Wis/Intuition)
+
*Technomancy (fusion of magic and technology) (4 CP, Wis/Intuition)
  
 
==PRIEST==
 
==PRIEST==
*Priest: Technomancy ((fusion of magic and technology) (Int/Kno)
+
*Priest: Technomancy ((fusion of magic and technology) (4 CP, Int/Kno)

Versionen fra 12. sep 2012, 12:22

Følgende proficiencies supplere de i spillet allerede eksisterende. Skills der er beskrevet i eksisterende regelbøger skal betragtes som indeholdende moderne viden.

Weapon proficiencies:

Broad Group: Firearms

  • Tightgroup: Rifles
  • Tightgroup: Small arms

Broad Group: Heavy infantry

  • Tight group: Shoulder launched weapons
  • Tight group: Suit mounted weapons

Broad Group: Ultra Tech Weapons

  • Tight group: Lasers
  • Tight group: Alien weapons


Broad Group: Machineguns

  • Tight group: Submachine guns
  • Tight group: Machine guns
  • Tight group: Gatling and Autocanons

Broad Group: Artillery

  • Tight group: Classic Artillery
  • Tight group: Rocket Artillery
  • Tight group: Rail guns
  • Tight group: Navy rifles

Broad Group: Vehicle mounted weapons

  • Tight group: Tank Guns
  • Tight group: Machine Cannons
  • Tight group: Missiles

Non weapon proficiencies:

General

  • Parachute (2 CP , Dex/Bal)
  • Scuba (2 CP , Con/Sta)
  • Sports (speciality) (2 CP , varies)
  • Modern crafts (2 CP, seperate skills: Mechanic , Electronic, Matrix decks) (Dex/Aim)
  • Modern enginering (2 CP, seperate skills) (Int/Kno)
  • Driving (2 CP, speciality: Motor cycles , Cars, Trucks, Tracked) (Dex/Bal)
  • Piloting (4 CP, speciality: Plane , Helicopter, VTOL, Rocket) (Dex/Bal)

Warrior

  • Combat suit maintenance (3 CP, Int/Kno)
  • Combat suit usage (3 CP, Str / Mus , Dex/Bal)

Rogue

  • Matrix craft (2 CP, Wis / Intuition)
  • Matrix programming (4 CP, Int / Rea)
  • Matrix navigation (2 CP, Int / Kno)
  • Matrix Hacking (2 CP, Wis / Intuition)
  • Rigging(Vehicle type)(4 CP, Int/Intuition)

Wizard

  • Technomancy (fusion of magic and technology) (4 CP, Wis/Intuition)

PRIEST

  • Priest: Technomancy ((fusion of magic and technology) (4 CP, Int/Kno)