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=Weapon proficiencies:=
 
=Weapon proficiencies:=
 
==Broad Group: Firearms==
 
==Broad Group: Firearms==
Tightgroup: Rifles
+
*Tightgroup: Rifles
Tightgroup: Small arms
+
*Tightgroup: Small arms
  
 
==Broad Group: Ultra Tech Weapons==
 
==Broad Group: Ultra Tech Weapons==
Tightgroup: Lasers
+
*Tightgroup: Lasers
Tightgroup: Alien weapons
+
*Tightgroup: Alien weapons
  
  
 
==Broad Group: Machineguns==
 
==Broad Group: Machineguns==
Tightgroup: Submachine guns
+
*Tightgroup: Submachine guns
Tightgroup: Machine guns
+
*Tightgroup: Machine guns
Tightgroup: Gatling and Autocanons
+
*Tightgroup: Gatling and Autocanons
  
 
==Broad Group: Artillery==
 
==Broad Group: Artillery==
Tightgroup: Classic Artillery
+
*Tightgroup: Classic Artillery
Tightgroup: Rocket Artillery
+
*Tightgroup: Rocket Artillery
Tightgroup: Rail guns
+
*Tightgroup: Rail guns
Tightgroup: Navy rifles
+
*Tightgroup: Navy rifles
  
 
=Non weapon proficiencies:=
 
=Non weapon proficiencies:=
Parachute
+
==General==
Scuba
+
*Parachute (2 CP , Dex/Bal)
Sports (speciality)
+
*Scuba (2 CP , Con/Sta)
Modern crafts (seperate skills: Mechanic , Electronic, Matrix decks)
+
*Sports (speciality) (2 CP , varies)
Modern enginering (seperate skills)
+
*Modern crafts (seperate skills: Mechanic , Electronic, Matrix decks) (Dex/Aim)
Driving (speciality: Motor cycles , Cars, Trucks, Tracked)
+
*Modern enginering (seperate skills) (Int/Kno)
Piloting (speciality: Plane , Helicopter, VTOL, Rocket)
+
*Driving (speciality: Motor cycles , Cars, Trucks, Tracked) (Dex/Bal)
Thief:Matrix craft
+
*Piloting (speciality: Plane , Helicopter, VTOL, Rocket) (Dex/Bal)
Thief:Matrix programming
+
== Rogue ==
Thief:Matrix navigation
+
Matrix craft (Wis / intuition)
Wizard: Technomancy (fusion of magic and technology)
+
Matrix programming (Int / Rea)
Priest: Technomancy
+
Matrix navigation (Int / Kno)
 +
Matrix Hacking (Wis / Intuition)
 +
==Wizard==
 +
Technomancy (fusion of magic and technology) (Wis/Intuition)
 +
==PRIEST==
 +
*Priest: Technomancy ((fusion of magic and technology) (Int/Kno)

Versionen fra 11. sep 2012, 17:49

Weapon proficiencies:

Broad Group: Firearms

  • Tightgroup: Rifles
  • Tightgroup: Small arms

Broad Group: Ultra Tech Weapons

  • Tightgroup: Lasers
  • Tightgroup: Alien weapons


Broad Group: Machineguns

  • Tightgroup: Submachine guns
  • Tightgroup: Machine guns
  • Tightgroup: Gatling and Autocanons

Broad Group: Artillery

  • Tightgroup: Classic Artillery
  • Tightgroup: Rocket Artillery
  • Tightgroup: Rail guns
  • Tightgroup: Navy rifles

Non weapon proficiencies:

General

  • Parachute (2 CP , Dex/Bal)
  • Scuba (2 CP , Con/Sta)
  • Sports (speciality) (2 CP , varies)
  • Modern crafts (seperate skills: Mechanic , Electronic, Matrix decks) (Dex/Aim)
  • Modern enginering (seperate skills) (Int/Kno)
  • Driving (speciality: Motor cycles , Cars, Trucks, Tracked) (Dex/Bal)
  • Piloting (speciality: Plane , Helicopter, VTOL, Rocket) (Dex/Bal)

Rogue

Matrix craft (Wis / intuition) Matrix programming (Int / Rea) Matrix navigation (Int / Kno) Matrix Hacking (Wis / Intuition)

Wizard

Technomancy (fusion of magic and technology) (Wis/Intuition)

PRIEST

  • Priest: Technomancy ((fusion of magic and technology) (Int/Kno)