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(New page: Priests skabes efter reglerne i ''Skills and powers. ''De powers man vælger skal passe til den gud man vælger. Det er et krav at man vælger en specifik gud. Man er velkommen til at søg...)
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Versionen fra 6. aug 2008, 18:40

Priests skabes efter reglerne i Skills and powers. De powers man vælger skal passe til den gud man vælger. Det er et krav at man vælger en specifik gud. Man er velkommen til at søge inspiration i Legends and Lore. Man er velkommen til at komme med forslag til nye powers og deres cp-pris, dette er rent faktisk et krav for at få lov til at bruger powers der ikke er angivet i skills and powers.

Guder

Guder kan vælger fra følgende mythologier.

·        Græsk. (Gengaril).

·        Keltisk. (Abarrach).

·        Nordisk (Mere nord en Abarrach)

·        Elver, dværge, hafling, orc etc.

Hel

Hel is the goddess of death. She receives the spirits of those who die by diseases and old age, locking them behind the impregnable walls and gates of Nifleheim, the land of mists. Located beneath the roots of Yggdrasil, Nifleheim is not a realm of eternal punnishment.   Nevertheless, it is not a pleasant place, either. It is a land of eternal cold, mist, and darkness.

Hel can cause plagues and pestilence upon Midgard with a wave of her hand. Any mortal looking upon her face falls ill; suffering a permanent loss of 5 hit points per round until a cure disease spell is cast on them. Even after the cure, the victim never recovers the lost hit points. In her true form, Hel is a statuesque woman completely white on the left side of her body and black on the right side. The white side of her face has no features.

Role-playing Notes: Hel is a grim and fierce goddess, mercilessly striking down those who offend her. Occasionally, she finds a mortal man attractive and will send her avatar to fetch him.

Statistics: AL NE; WAL any; AoC death, disease; SY her face.

Hel’s Avatar (priest 18, fighter 16)

Hel’s avatar takes the form of a woman of swarthy complexion, with coarse, black hair. She can draw upon the all, animal, charm, combat, creation, divination, healing, and necromantic spheres for her spells.


Stats    
Str 1876 Dex 18 Con 18
Int 18 Wis 18 Cha 18
Mv 18 sz 6’ MR 35%
AC –2 HD 18 HP 144
#AT 2 THACO3 Dmg 1d3 + 3 (sword) + 4

Special Att./Def.: Any being coming within 20’ of the avatar must save versus death or suffer 3d10 points of damage from her aura. Any being hit by the avatar’s sword must save versus death or contract a disease that causes 5 points of damage each round until cured. Any material weapon cannot hurt the avatar, and her kiss causes death (no saving throw allowed).

Duties of the Priesthood

AU priests of Hel must be women. Those of good alignment generally devote themselves to placating the goddess for the good of their village. Those of evil alignment use their powers for the acquisition of personal power. Both alignments are called upon to supervise the burial or Cremation of the dead.

Requirements: AB standard; AL any.

Zeus.

The son of the Titans Cronus and Rhea, Zeus is the god who led his siblings in re- volt against their despotic father and established the Olympians as the supreme rulers of the heavens. He is the king of the gods, though his command over them is far from absolute and his decisions are often challenged. Zeus is the god of the sky, the ruler of all high things, including the clouds, rain, wind, thunder, and mountain summits. He is the protector of laws, friend of the weak, and dispenser of justice. Although he can take any form he wishes, and of- ten assumes that of a powerful, bearded man with regal bearing, in his true form he is a bail of fiery light so intense that no mortal can look upon him without bursting into flames.

Role-playing Notes: Zeus is an efficient leader, but he is something of a despot. He is moved by anger more often than mercy, and makes his decisions on the basis of polities rather than justice. A confirmed lecher, he will go to any length to woo a beautiful woman (even a mortal)-despite the jealous anger of his wife, Hera. Zeus is not above toying with men’s lives just to entertain him and the other gods. Omens from Zeus take many forms, including thunder, animals acting in peculiar ways, and unusual celestial events.

Statistics: AL n; WAL any; Aoc heavens, law; SY fist filled with lightning bolts.

Zeus’ Avatar (fighter 20)

I Zeus’ avatar usually appears as a robust man with a full white beard and a regal bearing. However, the avatar has also been known to appear as a swan, a hull, a cloud, and in many other forms.


Stats    
Str 22 Dex 18 Con 18
Int 13 Wis 18 Cha 18
Mv is sz 7’ MR 30%
AC –2 HD 20 HP 160
#AT 2 THACO 1 Dmg 1d8 + 9 (spear) + 10

Special Att./Def: Magical weapons can only hit the Avatar of Zeus. When his blood spills on the ground, it forms a 6 HD monster of the DMs choice that is under the avatar’s control. Once per round, he can throw a Lightning bolt spelt that does 4d10 damage.

Duties of the Priesthood:

Priests devoted to Zeus must maintain a temple of suitable grandeur, and are responsible for organising the Olympic games held every four years to honor Zeus. At least once during his life, every priest must visit the sacred oak tree at Dodona in Epirus, where Zeus speaks to his oracles in the rustling leaves.

Requirements: AB standard plus Str 14 +; AL any

Nye priest powers.

Følgende powers kan vælges på linie med alle andre præsteevner beskrevet i skills’n powers:

Health.

Giver Immunity to disease, som paladin. (Se eventuelt side 49 i skills and powers)

5 points.

Immune to poisons. (5 level).

Når præsten er 5 level tager hun ikke længer skade fra (ikke magiske)gifte.

15 points.

Speak with any person who died in the past.

Når præsten er på 10. level er højere kan han tale med personer der er døde inden for 10 år. Det kræver at præsten har fysisk kontakt til de jordiske rester af personen, hvis han ønsker at stille specifikke spørgsmål (eventuelle spørgsmål skal stilles verbalt). En bevirkning er at hvis præsten er inden for 10’ per level, vil han kunne høre åndernes hvisken.

Det skal understreges at de døde ikke nødvendigvis taler sandt. De vil svare ud fra viden, alignment og interesse for sagen.

15 points.


Level Range in years
5
1 hour.
6
1 day.
7
1 week.
8
1 month.
9
1 year.
10
5 years.
11
10 years.
12
20 years.
13
40 years.
14
80 years.
15
160 years.
16
320 years.
17
640 years.
18
1280 years.
19 +
+500 years/level.

Take only half damage from non-magical physical attacks.(15 level)

Tolkes ifølge dm’s bredeste rimelige fortolkning.

15 points.

Throw lightning

Præsten for evnen til at “kaste et lyn”. Lynet skader 1d4 pr. level (maks 10d4), rækkevidden er 20 yards + 10 yards/level). Lynet opstår direkte fra præstens hånd, og strækker sig til maks rækkevidden. Skaden aftager med 1d4 pr. person der rammes, der er save for ½ skade.

Præsten skal kunne bevæge sin primære arm for at bruge evnen, da lynet skal ”kastes”.

10 point.

En begrænset version der kun påvirker første mål koster 7 point.

Polymorph Self (5. level)

En gang om ugen kan præsten bruge en polymorph self. Der skal ikke bruges spellcomponents, blot tanken er nok.

13 point.