Skills 2250
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Følgende proficiencies supplere de i spillet allerede eksisterende. Skills der er beskrevet i eksisterende regelbøger skal betragtes som indeholdende moderne viden.
Indholdsfortegnelse
Weapon proficiencies:
Broad Group: Firearms
- Tightgroup: Rifles
- Tightgroup: Small arms
Broad Group: Ultra Tech Weapons
- Tightgroup: Lasers
- Tightgroup: Alien weapons
Broad Group: Machineguns
- Tightgroup: Submachine guns
- Tightgroup: Machine guns
- Tightgroup: Gatling and Autocanons
Broad Group: Artillery
- Tightgroup: Classic Artillery
- Tightgroup: Rocket Artillery
- Tightgroup: Rail guns
- Tightgroup: Navy rifles
Non weapon proficiencies:
General
- Parachute (2 CP , Dex/Bal)
- Scuba (2 CP , Con/Sta)
- Sports (speciality) (2 CP , varies)
- Modern crafts (seperate skills: Mechanic , Electronic, Matrix decks) (Dex/Aim)
- Modern enginering (seperate skills) (Int/Kno)
- Driving (speciality: Motor cycles , Cars, Trucks, Tracked) (Dex/Bal)
- Piloting (speciality: Plane , Helicopter, VTOL, Rocket) (Dex/Bal)
Rogue
- Matrix craft (Wis / Intuition)
- Matrix programming (Int / Rea)
- Matrix navigation (Int / Kno)
- Matrix Hacking (Wis / Intuition)
- Rigging(Vehicle type)(Int/Intuition)
Wizard
- Technomancy (fusion of magic and technology) (Wis/Intuition)
PRIEST
- Priest: Technomancy ((fusion of magic and technology) (Int/Kno)