Forskel mellem versioner af "Elementals"

Fra AugaWiki
Skift til: Navigation, Søgning
Linje 7: Linje 7:
 
!Great Entity
 
!Great Entity
 
!Grand Entity
 
!Grand Entity
 +
|1
 +
|1
 +
|—
 +
|—
 +
|—
 
|}
 
|}
  
1    1    —    —
+
 
  
 
2    1    —    —
 
2    1    —    —

Versionen fra 15. nov 2014, 18:42

Summoning table

Spirits/ Elementals Per Level

Shaman’s Level Minor Entity Major Entity Great Entity Grand Entity 1 1


2 1 — —

3 2 — —

4 2 — —

5 2 1 —

6 3 1 —

7 3 2 —

8 4 2 —

9 4 2 1

10 4 3 1

11 4 3 2

12 5 3 2

13 5 4 2

14 5 4 3

15 6 4 3

16 6 5 3

17 6 5 4

18 7 5 4

19 7 6 4

20 7 6 5

Common powers

  • Manifester Ethereal/Physical - tager en runde. (Starter Ethereal eller fysisk efter fremmaners valg)
  • Dual Perception when Ethereal. (See and hear prime from border etheral)
  • Shield - Lay around summoner as ekstra HP. Imunity to normal weapon etc. is lost.
  • Imunity to charm, sleep, hold og poison.
  • Move
    • Ethereal 24
    • Physical 12


Minor:

  • 2 HD Ethereal / Astral
  • 1 HD Physical
  • AC 8
  • Intelligence: 6
  • Fetish cost:50 GP
  • Fetish production time: 1 hour
  • Imum over for ikke magiske våben, medmindre den dræbes i et angreb.
  • Physical Attack: 1d6 , Thaco 20 (Tilpasses elemental eller domæne)
  • Evt. Elemental effects


Major:

  • 8 HD Ethereal / Astral
  • 4 HD Physical
  • Intelligence 12
  • Fetish cost:250 GP
  • Fetish production time: 12 hours
  • Skades af +2 og spells, medmindre den dræbes i et angreb.
  • Physical Attack: 2 attacks , 2d , Master (Thaco 12)
  • Evt. Elemental effects

Great:

  • 15 HD Ethereal / Astral
  • 10 HD Physical
  • Intelligence 16
  • Fetish cost:5000 GP
  • Fetish production time: 1 week
  • Skades af +4 og spells, medmindre den dræbes i et angreb.
  • Physical Attack: 2 attacks, High Master (Thaco 5)
  • Evt. Elemental effects

Elemental forms

Elemental Power Shield Note
Fire, minor Arrow of fire (range as dagger) d6 damage +d6 bonus damage (fire)
Air, minor Base move +12 Immunity to Gas, Wather Breathing
Water, minor Cure Light Wounds 1 times pr. manifestation on prime DR +2
Earth, minor Save vs. paralyse or slowed 1 phase next round +4 AC , +2 DR
Magma, minor Reach 2 +2 AC , + D3 damage (fire).