Forskel mellem versioner af "Elementals"

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=Common powers=
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Minor:
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* 2 HD Ethereal / Astral
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* 1 HD Physical
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* Intelligence: 6
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* Fetish cost:50 GP
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* Fetish production time: 1 hour
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* Imum over for ikke magiske våben, medmindre den dræbes i et angreb.
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* Physical Attack: 1d6 , Thaco 20 (Tilpasses elemental eller domæne)
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* Evt. Elemental effects
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Major:
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* 8 HD Ethereal / Astral
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* 4 HD Physical
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* Intelligence 12
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* Fetish cost:250 GP
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* Fetish production time: 12 hours
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* Skades af +2 og spells, medmindre den dræbes i et angreb.
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* Physical Attack: 2 attacks , 2d , Master (Thaco 12)
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* Evt. Elemental effects
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Great:
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* 15 HD Ethereal / Astral
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* 10 HD Physical
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* Intelligence 16
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* Fetish cost:5000 GP
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* Fetish production time: 1 week
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* Skades af +4 og spells, medmindre den dræbes i et angreb.
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* Physical Attack: 2 attacks, High Master (Thaco 5)
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* Evt. Elemental effects
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==Elemental forms==
 
{| class="wikitable"
 
{| class="wikitable"
 
! Elemental
 
! Elemental

Versionen fra 14. nov 2014, 19:39

Common powers

Minor:

  • 2 HD Ethereal / Astral
  • 1 HD Physical
  • Intelligence: 6
  • Fetish cost:50 GP
  • Fetish production time: 1 hour
  • Imum over for ikke magiske våben, medmindre den dræbes i et angreb.
  • Physical Attack: 1d6 , Thaco 20 (Tilpasses elemental eller domæne)
  • Evt. Elemental effects


Major:

  • 8 HD Ethereal / Astral
  • 4 HD Physical
  • Intelligence 12
  • Fetish cost:250 GP
  • Fetish production time: 12 hours
  • Skades af +2 og spells, medmindre den dræbes i et angreb.
  • Physical Attack: 2 attacks , 2d , Master (Thaco 12)
  • Evt. Elemental effects

Great:

  • 15 HD Ethereal / Astral
  • 10 HD Physical
  • Intelligence 16
  • Fetish cost:5000 GP
  • Fetish production time: 1 week
  • Skades af +4 og spells, medmindre den dræbes i et angreb.
  • Physical Attack: 2 attacks, High Master (Thaco 5)
  • Evt. Elemental effects

Elemental forms

Elemental Power Shield Note
Fire, minor Arrow of fire (range as dagger) d6 damage +d6 bonus damage (fire)
Air, minor Base move +12 Immunity to Gas, Wather Breathing
Water, minor Cure Light Wounds 1 times pr. manifestation on prime DR +2
Earth, minor Save vs. paralyse or slowed 1 phase next round +4 AC , +2 DR
Magma, minor Reach 2 +2 AC , + D3 damage (fire).